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- on exitFrame
- global gBeatSnd
- set curCast to the mouseCast
- if the commandDown then
- sound stop 2
- else
- if not soundBusy(2) then
- puppetSound(2, the number of member gBeatSnd)
- end if
- end if
- if (curCast >= the number of member "logo pict.00000") and (curCast <= the number of member "logo pict.00012") then
- cursor([the number of member "hand", the number of member "hand mask"])
- else
- cursor(0)
- end if
- go(the frame)
- end
-